TGA Projects
Projects made during my time at The Game Assembly in Malmö.

TGA Group Project 7
As a neglected child, sneak, jump and run through the mess of your house to escape your abusive family.
My Contribution
Spline Camera
Item Handling
Steam Achievements
Discord Rich Presence
Engine

TGA Group Project 6
Infilitrate the king’s keep, snatch powerful arcane crystals- enabling you to perform acrobatic traversal, evade the watchers, and steal the priceless heirloom.
My Contribution
Input- & Action System
Tools
Graphics Programming

TGA Group Project 5
Wield divine power, crush the eclipse cult, and decide the fate of a world on the brink.
My Contribution
Engine
Graphics Programming
Systems

TGA Group Project 4
Blast and slash alien-magpies to get back your stolen keys and go home!
My Contribution
Gameplay Elements
Systems
Camera

TGA Group Project 3
Jump, climb and dash in this 2D precision-platformer!
My Contribution
Movement
Camera
Input
Systems
Steam Launch

TGA Group Project 2
Share outer space with strange creatures and solve puzzles to get to safety.
My Contribution
Player Movement
Enemy Movement
Optimization

TGA Group Project 1
Dodge obstacles, collect riches, and deliver a soul to the afterlife!
My Contribution
Player Movement
Camera
Collision Logic
Other Projects
Some of the projects I worked on during my time at LBS Kreativa Gymnasiet before going to The Game Assembly.
LBS Diploma Project – Solo
Virtual-Reality Game with Inverse-Kinematics
At LBS I built a VR game where your feet, legs, body and elbows are all simulated using Inverse-Kinematics based on just your head’s and hands’ positions! It’s physics-based so you can even climb up ladders by pushing your hands down on them. This was my diploma/graduation project at LBS.
LBS Project
Sims-like Building System
In my second year at LBS I built a Sims 4-inspired building system where you can place down furniture and walls in grid-based rooms, then enter first-person and walk around them! This was part of a group project and it was intended to be used in a shopkeeper type of game but due to limited time the project was never finished.
LBS Project
Smash Bros-like Fighting Game
In my third year at LBS, me and 4 classmates tried to make a fighting game. We never finished it but we got a lot working! I implemented all of the UI, some of the fighting as well as most of the overall game logic.
